If it please the court wow achievement12/29/2023 The younger generation with less disposable income tends to spend their time on free to play games because there are so many of them and many of the mobile ones are popular and free as well. The main reason that playtimes are going down is because IRL is becoming increasingly harsher while most people have to work longer hours and often multiple jobs just to pay their bills. CUTSCENES AND STORY SEQUENCES SHOULD ALWAYS BE SKIPPABLE with a brief summary in a 'quest log' or equivalent. Multiplayer is optional but a bonus I prefer drop in/out multiplayer when possible. Some kind of thinking/tactics involved in the combat that isn't just 'mash a single button to win'. Fun gameplay with some kind of progression system (powerups like Metroid/Zelda or leveling systems like in most RPGs). The factors vary from person to person but for me it tends to be pretty simple. If indie devs want to make memorable/amazing games, it takes a bit of a combination of factors to make it work. Console is irrelevant to the itch.io platform unless you're selling console games. There actually aren't all that many 'AAA grade' games being given for free each year. I'll presume English is not your native language and/or you're using a machine translation. Really difficult to read through your post. After a gamer abandon your game for long period, when they return back they are freshly meet with their former experience (past experience find easy link through memory). Completionist takes extra time to play your game even they are fed up with some slight flaws. On console things old up because each new generation force a "library reset": by library reset I mean when the gamer got their shiny new hardware but the true potential comes only with absolutely/from day one games (every new PC has potential to run all the library as brand new generation).Įven if you sell copies, be memorable is what really pushes you back: even your customer will forget to be your customer at all!Īchievements were made for this exact propose: make your game more memorable outside the gaming time. With AAA grade games given for free each year, the average gamer already own a quite big library (of often never played games): the time people will spent with your game is getting scarce as each day. Overwatch's success came from people remembering Blizzard, Apex Legend from undercover love people had for the team of the unfortunate Titanfall. In additional support of the achievement feature.įrom the developer standpoint, how much people is playing your game do actually matter its not just about the single copy sold, but how much memorable as developer you are. If game devs want to put in speedrun-friendly game design (like skippable cutscenes) then that would be much more useful. Gamers don't need achievements to make a difference in the world. Speedrunning is already a popular gaming pasttime often used to help charity (most notably the annual runs for Awesome Games Done Quick). Itch doesn't need achievements we don't need achievement-spammer games and we don't need the achievement-hunter dorks that care more about meaningless popups than actually achieving anything in a game or otherwise.Īs someone who played games well before 'achievements' were a thing, there are already things far better than that. Outside of a tiny handful of games from Spiderweb Software and KupoGames (indie devs), there are very few other games with 'achievements' that I can think of. PC has achievements with WoW and on Steam. There are no achievements on mobile (which is by far the largest gaming market right now). Xbox Live and PSN are both console-specific services and the console market isn't the same as the PC/mobile markets. While they are present in a handful of non-Steam games the ones on Steam are token achievements that have no value/worth whatsoever. Speaking of logical fallacies, trying to say that "achievements is an industry-wide feature" is completely false. What I'm saying is that people seem to want all the features of Steam over here on itch (available DRM, social features, achievements, etc) but literally the reason itch.io can be cheaper is they have lower costs of operation and that means not having all those superfluous 'features' over on this site. If you're willing to do some actual research and link to some proper/verified sources then by all means feel free. When you link to fucking Wikipedia to support your comments, that just makes me feel you are nothing but a helpless fool instead.
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